![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-473.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-474.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-475.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-476.png)
make bevel
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-477.png)
once bevelled then select the middle loops
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-478.png)
scale S shit Z it will scale nicely on X and Y
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-479.png)
select top and bottom loop
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-480.png)
Add bevel
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-482.png)
extrude top bottom surface and scale a bit
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-483.png)
Select edge and bevel again
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-484.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-485-1024x937.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-486.png)
Let’s mark the seems
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-487.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-488.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-489.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-490-1024x877.png)
Control + space bar to zoom the window
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-491-1024x723.png)
there is a tiny bit of a curve
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-492.png)
the unwrap menu appears only once we unwrap
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-493.png)
Anything with hard edges we use conformal and not angle based
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-494.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-495.png)
in this way we flatten out the edges of the uv map
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-496.png)
we can edit them with the proportional editing and selecting a row plus Scale
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-498.png)
use the wheel of the mouse to change the influence
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-499.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-500.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-501-1024x660.png)
scale X + 0
hold shift to move with small increment
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-503.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-502-1024x900.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-504.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-505.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-506.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-507.png)
duplicate the lights
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-508.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-509.png)
Camera: control + alt +0 brings the camera to the viewport
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-510.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-511.png)
lock the camera to the viewport
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-512.png)
start moving it
to change the size of the camera
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-513.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-514-1024x440.png)
set time limit to 20 sec
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-515.png)
F12 to render
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-516.png)
to go out of camera view set 0