![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-341-1024x654.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-342.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-343.png)
back face culling
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-344.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-345.png)
face orientation
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-346.png)
if we turn off back culling again
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-347.png)
shift + N to ricalculate normals
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-348.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-349.png)
separate faces with P
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-350.png)
each face is now a new object
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-351-1024x538.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-352-1024x669.png)
in the shading we change from image editor to uv editor
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-353.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-354-1024x805.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-355-1024x754.png)
drag the texture into the shader editor
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-356-1024x718.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-357-1024x672.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-358.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-359.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-360-1024x615.png)
If the texture looks stretched then it might be rotated in the wrong angle
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-361.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-362-1024x611.png)
If we haven’t got a UV map we can create a new one
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-363-1024x793.png)
in edit mode press U
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-364.png)
Before doing that we need to scale the model to 1, we press Control + A
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-366.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-367.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-368-1024x803.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-369-1024x550.png)
Make the door of the corridor
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-370.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-371-1024x627.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-372-1024x601.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-373-1024x524.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-374-1024x956.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-375.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-376.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-377-1024x566.png)
If I select clipping and try to move one of the halves they wont be able to separate
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-378-1024x607.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-379.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-380.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-381.png)
Separate the front face of the door because we will be using it later on
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-382.png)
I delete the other two
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-383.png)
that’s how the door frame should look like
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-384-1024x621.png)
We now need to fill the gaps, select the edges and create a face F
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-386.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-387.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-388.png)
move the door frame a bit back
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-389.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-390-1024x766.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-391-1024x975.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-392-1024x629.png)
We need to apply the mirror modifier to the material
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-393-1024x775.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-394.png)
Marking Seems with objects having mirror modifier applied
When we will apply the texture to this object there could be a seem showing on the top frame
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-395.png)
Unwrapping is a confusing mess so we need to re-unwrap it (to view the door frame only select / on the numpad)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-396-1024x784.png)
We get a warning when we try to U- unwrap
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-397.png)
the unwrap is a big mess once again
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-398.png)
Apply scale with Control + A
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-399.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-400.png)
Blender is squashing the mesh because we have not specified a seem
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-401.png)
We need to separate the object into islands, seems
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-402.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-403.png)
It’s not going to work well due to this face at the bottom
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-404.png)
but we don’t see this face so we can delete it
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-405.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-406.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-407.png)
This is the top corner of the door frame
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-408.png)
To see what part this is in the 3D model we have to select the icon below
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-409.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-410-1024x514.png)
select the edge loop in the figure
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-411.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-412.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-413.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-414.png)
Still there is a problem with this area which is a bit squashed
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-415-1024x516.png)
We add two more seems to the top cube
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-416.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-417.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-418.png)
Now we have very uniform faces
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-419.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-420.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-421-1024x679.png)
I can select the individual islands
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-422.png)
grab and move them
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-423.png)
Sbdivision surface modifier
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-424.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-425.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-426.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-427.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-428.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-429-1024x583.png)
two options
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-430.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-431.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-432.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-433.png)
Loop cut
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-434.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-435.png)
Supporting loop
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-436.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-437-1024x612.png)
Added mirror modifier as well deleting half of the entire object
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-438-1024x678.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-439.png)
We can also change the order the modifier are applied
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-440.png)
delete the four top faces
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-441.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-442.png)
Emission shaders
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-443-1024x688.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-444.png)
change colour emission to white
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-445.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-446.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-447-1024x467.png)
If we put the emissions up then we will start to see the lights in the corridor
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-448.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-449.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-450-1024x939.png)
Emission shader in Blender 2.8
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-451.png)
Generate texture with texture coords
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-452-1024x723.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-453.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-454.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-455.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-456.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-457.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-458.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-459.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-460.png)
Add a door handle
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-461.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-462.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-463.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-464.png)
We can also round this handle slightly
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-465.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-466.png)
We can add some supporting loops
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-467.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-468.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-469.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-470.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-471.png)
Blend option
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-472.png)