![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-40.png)
We start from the top view
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-41-1024x713.png)
We then scatter several cubes all around
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-42.png)
change Z
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-43.png)
Join all of them together control + J
Scale set to 1
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-44-1024x507.png)
this is the best mapcaps for sculpting
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-45.png)
remesh shift + R and control + R
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-46-1024x753.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-47.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-48.png)
we can flatten out the edges
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-49.png)
We need a flat top and bottom
We can create strips with the clay strips brush
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-50.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-51.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-52.png)
remesh fine
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-53.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-54.png)
mesh filter plu smooth setting on
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-55.png)
click on the screen and drag
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-57.png)
use the draw brush
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-58.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-59.png)
Add a new texture
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-60.png)
to edit the texture we go in the texture option
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-61.png)
We then open up a new texture
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-62.png)
On texture.com we can type rock brush
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-63-1024x594.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-64-1024x612.png)
click open texture
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-65-1024x538.png)
using it straight away it doesn’t look good
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-66-1024x487.png)
back to the brush settings
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-67.png)
save the brush
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-68.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-69.png)
stroke method
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-70.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-71.png)
I can then click and drag
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-72-1024x576.png)
reduce strenght
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-74.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-75.png)
we can add a new brush (texture)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-76.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-77.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-78.png)
Now from the high poly I want to create a low poly model where I can bake the texture on top of
Duplicate the high poly and leave it on top of the other one.
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-79.png)
Add decimate to the low poly object
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-82.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-83-1024x670.png)
shade smooth both of them
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-84.png)
we can inspect the mesh now
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-85.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-86-1024x538.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-87.png)
we can now press GG to edge slide the vertex on top other one for auto merge
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-88.png)
we are looking for very thin triangles
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-89.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-90.png)
Now we can unwrap the low poly mesh
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-91-1024x631.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-92.png)
we have got some strange holes in the unwrapped mesh
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-93-1024x513.png)
we can do it differently by marking seems. the shape of the rock is similar to a cylinder. use control + left click to mark the lines
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-94.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-95.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-96.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-97.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-98.png)
we can add a new seem to reduce the size of the long one
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-99.png)
re organise the UV
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-100.png)
We can now measure the distance of the bits that stick outside the low poly mesh to setup the ray
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-101.png)
now we need a new image for the texture baking
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-102-1024x819.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-103.png)
create a new material
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-104.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-105.png)
now we need the just create image texture to be into the material too
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-106.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-107.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-108.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-109.png)
select hp and lp last
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-110.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-111.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-112.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-113.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-114.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-115.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-116.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-117.png)
I need something in the middle
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-118.png)
we now have baked the hp texture onto our lp object
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-119.png)
we found a little glitch
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-120-1024x656.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-121.png)
increase the extrusion distance
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-122.png)
glitch solved
save the texture
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-123.png)
Now we bake the cavity texture.
Select the hp object and create new material
rock hp
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-124-1024x1016.png)
add a input geometry
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-125.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-126-1024x341.png)
add color ramp
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-127.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-128-1024x405.png)
set 0.4 for black and 0.6 for white
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-129.png)
hide low poly, set cycle viewport
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-130.png)
it looks good
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-131.png)
now we need to go back to the low poly object and create a texture where we can bake the cavity onto
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-132.png)
create new image
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-133.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-134.png)
add new image texture to the material and select the cavity image
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-135.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-136.png)
change bake type to emission emit
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-137.png)
select the hp for a while
select the color ramp and control + shift + left click
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-138-1024x589.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-139.png)
we are ready, select both and lp as last
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-140.png)
cavity texture selected
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-141.png)
ready to bake the cavity
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-142.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-143.png)
save the image
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-144.png)
when done we can hook up the texture to the base colour of the lp to see how it looks like
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-145-1024x622.png)
Now we are ready to paint the rock
When making the water, put the roughness to zero and enable the screen space reflection in the renderer
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-146-1024x824.png)
to create some wave distortion
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-147-1024x804.png)
we can reduce the strenght of the bump
![](https://www.kingpengstudio.com/wp-content/uploads/2022/11/image-148.png)
Then we plug the curvature of the multiply node into the factor of the two mix