



Select all A – U to unwrap










when finishing painting


UV texturing


Drag drop the texture in blender shading viewport






select all in the UV editor

press G to grab





Go to UV editing workspace


delete default UV map if there



select top edges



press A to select all edges




let’s select the bottom one


select all A





Scale S





Select all A



wrong, let’s undo and go to face mode

deselect top and bottom



scale down

seems are still visible



