Hammer Texturing

Hammer Texturing

Select all A – U to unwrap

D

when finishing painting

UV texturing

Drag drop the texture in blender shading viewport

select all in the UV editor

press G to grab

Go to UV editing workspace

delete default UV map if there

select top edges

press A to select all edges

let’s select the bottom one

select all A

Scale S

Select all A

wrong, let’s undo and go to face mode

deselect top and bottom

scale down

seems are still visible